﻿using System;

namespace Valve.VR
{
	// Token: 0x0200080B RID: 2059
	public struct NotificationBitmap_t
	{
		// Token: 0x04002E9E RID: 11934
		public IntPtr m_pImageData;

		// Token: 0x04002E9F RID: 11935
		public int m_nWidth;

		// Token: 0x04002EA0 RID: 11936
		public int m_nHeight;

		// Token: 0x04002EA1 RID: 11937
		public int m_nBytesPerPixel;
	}
}
